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      <title>S.T.A.L.K.E.R.: Shadow of Chernobyl (PC) Review</title>
      <link>https://alinuxuser.com/posts/2010/10/reviews/stalkershadowofchernobyl_review/</link>
      <pubDate>Fri, 22 Oct 2010 00:00:00 -0500</pubDate>
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      <description>&lt;p&gt;&lt;em&gt;I finished this game on &lt;code&gt;Friday, October 2, 2009, 5:30:00 PM&lt;/code&gt;. This review was first published on GameSpot on October 22, 2010.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;S.T.A.L.K.E.R is one of those games that is hard to describe. Games like this are produced once in a generation. S.T.A.L.K.E.R enjoys a cult like following among PC gamers and for a good reason too.&lt;/p&gt;
&lt;p&gt;At release, it was quite buggy for most people. Thankfully, I never bought it at release. I have been told stories of people who played about 30% of the game and the developers released a patch which rendered the previous saves useless. I can imagine the frustration of gamers who bought it at launch.&lt;/p&gt;</description>
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