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    <title>Half Life on alinuxuser</title>
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      <title>Half-Life: Blue Shift (PC) Review</title>
      <link>https://alinuxuser.com/posts/2023/09/reviews/halflifeblueshift_review/</link>
      <pubDate>Sat, 16 Sep 2023 15:37:00 -0500</pubDate>
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      <description>&lt;p&gt;Well worth the $0.50 I paid for it.&lt;/p&gt;
&lt;p&gt;A thoroughly functional game, which does not outlast its welcome. It tells a concise story, and it fills in the gaps of the main Half-Life game. It took me a little under 4 hours to finish Blue Shift.&lt;/p&gt;
&lt;p&gt;Technically, it is competent, but the original Half-Life engine has aged poorly. It worked fine at 2560x1440 resolution, but the game looks dated. I found it hard at times to distinguish textures that are meant to be interactive, because of how blurry the textures are at the resolution I am playing. I had to refer to the walkthrough a couple of times because I missed a switch that was right in front, but I did not identify it because textures tend to blend with each other.&lt;/p&gt;</description>
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      <title>Now Playing - Half Life</title>
      <link>https://alinuxuser.com/posts/2006/08/01_nowplayinghalflife/</link>
      <pubDate>Sun, 27 Aug 2006 00:00:00 -0500</pubDate>
      <guid>https://alinuxuser.com/posts/2006/08/01_nowplayinghalflife/</guid>
      <description>&lt;h4 id=&#34;609-pm-8272006&#34;&gt;6:09 PM 8/27/2006&lt;/h4&gt;
&lt;p&gt;Well, I had see what the fuss was all about, so I finally started playing Half Life. I had this game for over 5 years now, and I played a little bit back then and gave up&amp;hellip;.I can&amp;rsquo;t remember why. Anyway, I started this game a while ago, and I managed to finish quite a bit till now.&lt;/p&gt;
&lt;p&gt;I can imagine why this game became so popular back in 1999. The graphics were really good for its time, after all it&amp;rsquo;s the Quake 2 engine we are talking about! The game play is not repetitive, and the level design is great.&lt;/p&gt;</description>
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