<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/">
  <channel>
    <title>Fear on alinuxuser</title>
    <link>https://alinuxuser.com/tags/fear/</link>
    <description>Recent content in Fear on alinuxuser</description>
    <image>
      <title>alinuxuser</title>
      <url>https://alinuxuser.com/%3Clink%20or%20path%20of%20image%20for%20opengraph,%20twitter-cards%3E</url>
      <link>https://alinuxuser.com/%3Clink%20or%20path%20of%20image%20for%20opengraph,%20twitter-cards%3E</link>
    </image>
    <generator>Hugo</generator>
    <language>en-us</language>
    <lastBuildDate>Mon, 10 Oct 2022 06:34:00 -0500</lastBuildDate>
    <atom:link href="https://alinuxuser.com/tags/fear/index.xml" rel="self" type="application/rss+xml" />
    <item>
      <title>F.E.A.R Extraction Point (PC) Review</title>
      <link>https://alinuxuser.com/posts/2022/10/reviews/fearextractionpoint_review/</link>
      <pubDate>Mon, 10 Oct 2022 06:34:00 -0500</pubDate>
      <guid>https://alinuxuser.com/posts/2022/10/reviews/fearextractionpoint_review/</guid>
      <description>&lt;p&gt;F.E.A.R Extraction Point is the first of the two expansions for F.E.A.R. It is developed by Timegate Studios and released in October 2006, about a year after the first game. This is an excellent expansion pack to a great horror game. It looks better, and plays better than F.E.A.R for the most part.&lt;/p&gt;
&lt;p&gt;The story for this expansion picks up right where the first game left off, and it branches into what is now commonly referred to as the Vivendi timeline. F.E.A.R 2 and F.E.A.R 3 follow the Monolith timeline. The direct sequels do not acknowledge the expansion packs from Timegate. You reprise your role as the Point Man, and you are separated from your squad, Jin and Holiday. Your overarching goal is to regroup with them and get to the extraction point.&lt;/p&gt;</description>
    </item>
    <item>
      <title>F.E.A.R (PC) Review</title>
      <link>https://alinuxuser.com/posts/2022/05/reviews/fear_review/</link>
      <pubDate>Sun, 01 May 2022 11:25:00 -0500</pubDate>
      <guid>https://alinuxuser.com/posts/2022/05/reviews/fear_review/</guid>
      <description>&lt;p&gt;I first read about F.E.A.R when one of the computer gaming magazines I subscribed to had a demo for this game on the disk. Back in 2005, I did not have a computer good enough to run this game at settings that did justice to it. I believe I had a GeForce 5500FX, one of the worst GPUs to have ever been released, and it struggled to run this game at 1280x1024. I decided I wait for my next computer upgrade to play the demo.&lt;/p&gt;</description>
    </item>
    <item>
      <title>F.E.A.R Diary</title>
      <link>https://alinuxuser.com/posts/2016/01/2016-01-24-feardiary/</link>
      <pubDate>Sun, 24 Jan 2016 18:53:00 -0600</pubDate>
      <guid>https://alinuxuser.com/posts/2016/01/2016-01-24-feardiary/</guid>
      <description>&lt;h4 id=&#34;jan-24-2016-sunday-065300-pm-cst-procrastination&#34;&gt;Jan 24, 2016 Sunday 06:53:00 PM CST: Procrastination&lt;/h4&gt;
&lt;p&gt;I played some more F.E.A.R. today. Really like the it. Its a traditional PC game. Its got quick save, checkpoint save and manual save. They don&amp;rsquo;t make games like this anymore. When I first played the demo for this game in 2005, I waited to play the full version because at the time I was using a BFG GeForce FX5500OC AGP card. I could barely run the game on medium at 1024x768.&lt;/p&gt;</description>
    </item>
  </channel>
</rss>
