Doom Eternal annoyed me to no end.

Its a very polished game, a functional product, and looks great. When the game gets going, its a lot of fun. Soundtrack is excellent - one of the best ever. There is nothing technically wrong with the game.

However, I cannot recommend this game, because I did not have fun playing it. For fans of the first game expecting similar gameplay, understand that in certain aspects, Doom Eternal is a VERY different game. My biggest complaint are design decisions that get in the way of having fun. Every time it feels like I am getting in the flow, the game does something dumb to ruin it.

Generally, to acquire ammo, you have to kill grunts with the chainsaw, but you have limited amount of ammo you can carry (even with all the upgrades), and because weapons share the same ammo pool, such as double barrel shotgun and combat shotgun, running out of ammo with one weapon means you are out of ammo with the other (this is the same as the first game), but what makes it worse is how you constantly keep running out of ammo, and you have to use the chainsaw to kill a grunt to get some precious ammo, which doesn’t always top up the ammo supply and you have to wait excruciatingly long for chainsaw fuel to auto refill. Its so stupid. Why not let glory kills refill ammo? They had the perfect system all worked out in the last game. Why change it?

To further add to my irritation, there are long platforming sections. Who wanted this? Its so poorly done, it feels goofy and out of place.

The final levels are culmination of all the irritating design choices into one perfect package. When I beat the final boss…I stared at the screen for a good 30 seconds, thinking to myself, how with some minor tweaks this game could have easily surpassed DOOM (2016) in every respect. Such a pity.

I really wish I enjoyed this game, but I didn’t. There is a brilliant game hiding behind idiotic design choices.

This post is published on Apr 06, 2026 Monday 08:38:16 PM CDT